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  2. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    The Standard Template Library (STL) is a software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called algorithms , containers , functions , and iterators .

  3. Sequence container (C++) - Wikipedia

    en.wikipedia.org/wiki/Sequence_container_(C++)

    Until the standardization of the C++ language in 1998, they were part of the Standard Template Library (STL), published by SGI. Alexander Stepanov , the primary designer of the STL, bemoans the choice of the name vector , saying that it comes from the older programming languages Scheme and Lisp but is inconsistent with the mathematical meaning ...

  4. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.

  5. Erase–remove idiom - Wikipedia

    en.wikipedia.org/wiki/Erase–remove_idiom

    It is, however, preferable to use an algorithm from the C++ Standard Library for such tasks. [1] [2] [3] The member function erase can be used to delete an element from a collection, but for containers which are based on an array, such as vector, all elements after the deleted element have to be moved forward to avoid "gaps" in the collection ...

  6. Unordered associative containers (C++) - Wikipedia

    en.wikipedia.org/wiki/Unordered_associative...

    In the programming language C++, unordered associative containers are a group of class templates in the C++ Standard Library that implement hash table variants. Being templates, they can be used to store arbitrary elements, such as integers or custom classes.

  7. Function object - Wikipedia

    en.wikipedia.org/wiki/Function_object

    Much of the C++ Standard Template Library (STL) makes heavy use of template-based function objects. Another way to create a function object in C++ is to define a non-explicit conversion function to a function pointer type, a function reference type, or a reference to function pointer type.

  8. Template (C++) - Wikipedia

    en.wikipedia.org/wiki/Template_(C++)

    Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types.This allows a function or class declaration to reference via a generic variable another different class (built-in or newly declared data type) without creating full declaration for each of these different classes.

  9. Allocator (C++) - Wikipedia

    en.wikipedia.org/wiki/Allocator_(C++)

    Like all C++ class templates, instantiations of standard library containers with different allocator arguments are distinct types. A function expecting an std::vector<int> argument will therefore only accept a vector instantiated with the default allocator.