Search results
Results from the WOW.Com Content Network
The DLX (pronounced "Deluxe") is a RISC processor architecture designed by John L. Hennessy and David A. Patterson, the principal designers of the Stanford MIPS and the Berkeley RISC designs (respectively), the two benchmark examples of RISC design (named after the Berkeley design).
MIPS, an acronym for Microprocessor without Interlocked Pipeline Stages, was a research project conducted by John L. Hennessy at Stanford University between 1981 and 1984. . MIPS investigated a type of instruction set architecture (ISA) now called reduced instruction set computer (RISC), its implementation as a microprocessor with very large scale integration (VLSI) semiconductor technology ...
John Leroy Hennessy (born September 22, 1952) is an American computer scientist who is chairman of Alphabet Inc. (Google). [8] Hennessy is one of the founders of MIPS Technologies and Atheros, and also the tenth President of Stanford University. Hennessy announced that he would step down in the summer of 2016.
DLX, a very similar architecture designed by John L. Hennessy (creator of MIPS) for teaching purposes; MIPS architecture, MIPS-32 architecture; MIPS-X, developed as a follow-on project to the MIPS architecture; Reduced instruction set computer, a processor executing one instruction in minimal clock cycles
MIPS Computer Systems Inc. was founded in 1984 [11] by a group of researchers from Stanford University including John L. Hennessy and Chris Rowen. These researchers had worked on a project called MIPS (for Microprocessor without Interlocked Pipeline Stages), one of the projects that pioneered the RISC concept. Other principal founders were Skip ...
Iterative Stencil Loops (ISLs) or Stencil computations are a class of numerical data processing solution [1] which update array elements according to some fixed pattern, called a stencil. [2] They are most commonly found in computer simulations , e.g. for computational fluid dynamics in the context of scientific and engineering applications.
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure to be transplanted directly into source code.
Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .