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  2. Jakob Nielsen (usability consultant) - Wikipedia

    en.wikipedia.org/wiki/Jakob_Nielsen_(usability...

    In the early 1990s, Nielsen popularized the principle that five test users per usability test session is enough, allowing numerous tests at various stages of the development process. [13] His argument is that "elaborate usability tests are a waste of resources."

  3. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design is a conceptual design discipline rooted in human factors and ergonomics.This field, since the late 1940s, has focused on the interaction between human users, machines, and contextual environments to design systems that address the user's experience. [4]

  4. ThriveDX - Wikipedia

    en.wikipedia.org/wiki/ThriveDX

    ThriveDX was founded in 1997 by Gil Adani [1] and Dan Vigdor. [2] Initially, the company operated under the name HackerU in Israel.In 2018, it expanded operations to the United States as HackerUSA, establishing an office in Coral Gables, Florida.

  5. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process.

  6. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    In web development and marketing, A/B testing or split testing is an experimental approach to web design (especially user experience design), which aims to identify changes to web pages that increase or maximize an outcome of interest (e.g., click-through rate for a banner advertisement).

  7. Usability goals - Wikipedia

    en.wikipedia.org/wiki/Usability_goals

    The goals are defined either in a qualitative or a quantitative way. [5] Nonetheless, whatever their nature, they have to be operationally defined. The achievement of qualitative usability goals can be assessed through verbal protocols analysis. Then, the goal will be formulated in terms related to the coding scheme used for the analysis.

  8. User experience evaluation - Wikipedia

    en.wikipedia.org/wiki/User_experience_evaluation

    User experience evaluation (UXE) or user experience assessment (UXA) refers to a collection of methods, skills and tools utilized to uncover how a person perceives a system (product, service, non-commercial item, or a combination of them) before, during and after interacting with it.

  9. User research - Wikipedia

    en.wikipedia.org/wiki/User_Research

    User researcher aims to uncover the barriers or frustrations users face as they interact with products, services, or systems. A unique facet of user research is the brand of user experience (UX) research which focuses on the feelings, thoughts, and situations users go through as they interact with products, services, and systems.

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