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The Quake II engine (id Tech 2.5), is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. [1] It is the successor to the Quake engine . Since its release, the Quake II engine has been licensed for use in several other games.
The engine also uses some code from other games in the Quake series, including QuakeWorld and Quake II. [2] In 1997, Valve hired Ben Morris and acquired Worldcraft, a tool for creating custom Quake maps. [3] [better source needed] The tool was renamed Valve Hammer Editor and became the official mapping tool for GoldSrc.
QuArK, Quake Army Knife editor, for a variety of engines (such as Quake III Arena, Half-Life, Source engine games, Torque, etc.) Quiver (level editor) , [ 13 ] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, [ 14 ] who is also the developer and administrator of GameRanger
2001 – PlayStation 2 [72] 2010 – Xbox 360 [72] Notes: First-person shooter; Published as a retail title by Activision [72] An official expansion pack was released in 2000: Quake III: Team Arena, developed by id and published by Activision [74] Included in the Quake III: Gold (2001) and Ultimate Quake (2001) compilations [63]
Quake II was adopted as a name to leverage the popularity of Quake according to Jennell Jaquays. [38] Quake II has been released on Steam , but this version does not include the soundtrack. The game was released on a bonus disc included with Quake 4 Special Edition for the PC, along with both expansion packs.
It is named so in reference to the game engine series it supported, the Quake engines, and for Swiss Army knife, because it could not only edit maps, but included a model editor and texture browser as well. Version 3.0 was the first release under this name. QuArK soon expanded to support Hexen II with version 4.0, and Quake II not much
The Quake engine also used Gouraud shading for moving objects, and a static lightmap for non-moving objects. Historically, the Quake engine has been treated as a separate engine from its successor, the Quake II engine. Although the codebases for Quake and Quake II were separate GPL releases, [1] [2] both engines are now considered variants of ...
Legion TD 2 is being developed by the same developers of the original Warcraft III map (Legion TD). Natural Selection 2: Half-Life: 2002 October 31 2012 October 31 Natural Selection 2 is a sequel to the original mod named Natural Selection. Nexuiz: Quake: 2001 2005 May 31 The game received a sequel with the same name by IllFonic and the project ...