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Saturday Night Slam Masters, known in Japan as Muscle Bomber: The Body Explosion (Japanese: マッスルボマー ザ・ボディー・エクスプロージョン), is a 1993 pro wrestling arcade game released for the CP System by Capcom. The game features character designs by manga artist Tetsuo Hara, famous for Fist of the North Star. The ...
Electrical muscle stimulation (EMS), also known as neuromuscular electrical stimulation (NMES) or electromyostimulation, is the elicitation of muscle contraction using electric impulses. EMS has received an increasing amount of attention in the last few years for many reasons: it can be utilized as a strength training tool for healthy subjects ...
Video games by former professional wrestling promotion All Japan Women's Pro-Wrestling: Dump Matsumoto (Body Slam) [1986] (Arcade, Master System) Fire Pro Women: All-Star Dream Slam [1994] (SNES) Super Fire Pro Wrestling: Queen's Special [1995] (Super Famicom, TurboGrafx-16/PC Engine) Wrestling Universe: Fire Pro Women: Dome Super Female Big ...
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Arm wrestling (also spelled armwrestling) is a sport with two opponents who face each other with their bent elbows placed on a table and hands firmly gripped, who then attempt to force the opponent's hand down to the table top ("pin" them). The sport is often casually used to demonstrate the stronger person between two or more people.
Strongman is a competitive strength sport which tests athletes physical strength and endurance through a variety of heavy lifts and events. [1] Strongman competitions are known for their high intense and grueling nature, pushing athletes to their physical and mental limits. [2] The winners are selected based on a relative scoring system, where ...
Ragdoll physics. Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations, which made death animations more realistic.
A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. [1] In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provide movement in all of the six degrees of freedom (DOF) that can be experienced by an object that ...