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The Power die is rolled with the five standard dice and shows how the point value of scoring category of the faces on the standard dice should be multiplied. Three faces of the Power die are marked "1," "2," and "3," which simply indicate that the score should be multiplied by the shown number.
A number of related games under the Yahtzee brand have been produced. They all commonly use dice as the primary tool for game play, but all differ generally. As Yahtzee itself has been sold since 1954, the variants released over the years are more recent in comparison, with the oldest one, Triple Yahtzee, developed in 1972, eighteen years after the introduction of the parent game.
Players take turns rolling five dice. After each roll, the player chooses which dice to keep, and which to reroll. A player may reroll some or all of the dice up to two times on a turn. The player must put a score or zero into a score box each turn. The game ends when all score boxes are used. The player with the highest total score wins the game.
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The most important predecessor of Yahtzee is the dice game Yacht, which is an English cousin of Generala and dates back to at least 1938. [2] Wood [2] classifies Yacht, and a similar three-dice game called Crag, as sequence dice games. Yahtzee is similar to Yacht in both name and content.
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Generala is a game played by two or more players. Players take turns rolling five dice. After each roll, the player chooses which dice (if any) to keep, and which to reroll. A player may reroll some or all of the dice up to two times on a turn, making a maximum of three rolls each turn.
Crag is played with three six-sided dice. Crag is a dice game similar to Yacht, Yahtzee, and Yatzy.It is played with three dice. [1] The game is quicker to play than Yahtzee, [2] and in Clement Wood and Gloria Goddard's 1940 Complete Book of Games, it is described as a game that "shares with Yacht the supremacy among sequence dice-casting games".
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