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Box cover of original edition published by Jedko Games, 1975, based on a photograph of the sinking of the German battleship Bismarck. War at Sea is a strategic board wargame depicting the naval war in the Atlantic during World War II, published by Jedko Games in 1975, and subsequently republished by Avalon Hill in 1976 and more recently by L2 Design Group in 2007.
IJN (Imperial Japanese Navy), subtitled "A Tactical Game of Naval and Naval-Air Combat in The Pacific, 1941–1945," is a board wargame published by Simulations Canada in 1978 that simulates various naval encounters during the Pacific Campaign of World War II. It was the first in a series of three interlocking naval wargames.
Torpedo!, subtitled "A Tactical Study of Submarine and Anti-Submarine Warfare, 1941–1945," is a board wargame published by Simulations Canada in 1979 that simulates various naval engagements involving submarines World War II. It was the second in a series of three interlocking naval wargames.
The Strand War Game: The Strand Magazine: 1915: They Shall Not Pass: The Battle of Verdun, 1916: Avalanche Press: 2006: To the Green Fields Beyond: Simulations Publications, Inc. 1978: Trenchfoot: Bullets & Bayonets in the Great War: Game Designers' Workshop: 1981: Verdun: Conflict Games: 1972: Re-released by Game Designers' Workshop in 1978 ...
C 'CA': Tactical Naval Warfare in the Pacific 1941–43; The Campaign for North Africa; Carrier (board game) Cauldron: Battle of Gazala, May 1942; Close Assault: A Man-to-Man Game of Squad Tactics and Command
The focus of Great War at Sea series games features two levels of play: the "operational" game, where fleets move and conduct missions on a map of the area where the game takes place (this map uses "staggered squares"—technically a hex grid—presumably to save space as the squares are exactly the same size as the fleet counters, and only a few counters are on the board at a time); and the ...
Pages in category "Naval board wargames" The following 30 pages are in this category, out of 30 total. This list may not reflect recent changes. B. Bismarck (board ...
The game uses a set of rules developed for two previous carrier fleet wargames, Coral Sea: Turning the Japanese Advance, and Battle for Midway, with some special rules added for night operations — the Japanese player is not allowed to operate flights at night, and while the British player can send airplanes out at night, they are limited to ...