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Patterns II is a pencil and paper game developed by Sid Sackson for 3 or more players. It emphasizes the use of inductive logic and scientific analysis to discover a hidden pattern of symbols within a matrix of grid spaces.
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Hangman, a simple pen-and-paper game. Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebreakers, or for brain training. [1] In recent times, they have been ...
A 2-spot game of Sprouts. The game ends when the first player is unable to draw a connecting line between the only two free points, marked in green. The game is played by two players, [2] starting with a few spots drawn on a sheet of paper. Players take turns, where each turn consists of drawing a line between two spots (or from a spot to ...
An incomplete game of SOS. SOS is paper and pencil game for two or more players. It is similar to tic-tac-toe and dots and boxes, but has much greater complexity. [1] SOS is a combinatorial game when played with two players. In terms of game theory, it is a zero-sum, sequential game with perfect information.
Games with concealed rules are games where the rules are intentionally concealed from new players, either because their discovery is part of the game itself, or because the game is a hoax and the rules do not exist. In fiction, the counterpart of the first category are games that supposedly do have a rule set, but that rule set is not disclosed.
A Labyrinth game map. Labyrinth is a paper-and-pencil game played by three or more participants. One participant (known as the game master or game leader) designs the labyrinth map, sets the game rules, and announces the results of each move. The other players attempt to traverse the labyrinth by uncovering its design and achieving the ...
Racetrack is a paper and pencil game that simulates a car race, played by two or more players. The game is played on a squared sheet of paper, with a pencil line tracking each car's movement. The rules for moving represent a car with a certain inertia and physical limits on traction, and the resulting line is reminiscent of how real racing cars ...