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Because software, unlike a major civil engineering construction project, is often easy and cheap to change after it has been constructed, a piece of custom software that fails to deliver on its objectives may sometimes be modified over time in such a way that it later succeeds—and/or business processes or end-user mindsets may change to accommodate the software.
Custom software projects that were either cancelled, or scrapped soon after their initial deployment. Pages in category "Discontinued custom software projects" The following 5 pages are in this category, out of 5 total.
Certain products related to computing, such as hardware, software, and smartphones, were mass-marketed and highly anticipated ahead of their launch, but are known to have failed commercially. Reasons for their failure include the products failing consumer expectations upon launch, the first round of units suffering defects, a controversy ...
Of course this list is only for notable projects; if 80% of notable custom software projects qualify for inclusion in one of the tables, then so be it.--greenrd 23:19, 12 November 2013 (UTC) According to the article history, the page was originally created to target Healthcare.gov specifically, as it was the only example given.
For IT projects, a 2004 industry study by the Standish Group found an average cost overrun of 43 percent; 71 percent of projects came in over budget, exceeded time estimates, and had estimated too narrow a scope; and total waste was estimated at $55 billion per year in the US alone.
List of failed banks from 2009 – 2020 2020 list of failed banks. Failed banks. Date closed. Almena State Bank, Almena, Kan. 10/23/2020. First City Bank of Florida, Fort Walton Beach, Fla.
Then there's the list of "companies that had license agreements with President Trump [that] have failed": "Trump Shuttle, Inc., launched by President Trump in 1989, defaulted on its loans in 1990 ...
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...