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NASCAR SimRacing, abbreviated NSR, is a computer racing simulator developed by EA Tiburon and released on February 15, 2005, by EA Sports for Microsoft Windows.The game includes all of the 2004 NEXTEL Cup Series drivers (including Jeremy Mayfield, who was absent from NASCAR 2005: Chase for the Cup) and tracks except Pocono Raceway, which was also absent from NASCAR 2005: Chase for the Cup, due ...
NASCAR Racing 2003 Season, or NR2003 for short, is a computer racing simulator released in February 2003 by Papyrus Design Group for Windows and Mac OS X.The game was the last to be released by the company before EA Sports bought the NASCAR license exclusively from 2004 to 2009 (parent company Sierra's successor company, Activision Blizzard, reacquired NASCAR rights in 2011, with NASCAR The ...
The game is the first stock car racing simulator to include real sponsors on their respective cars. Alcohol and tobacco sponsors were removed, but alternate car sets from fans restored many of these. NASCAR Racing also gives players the ability to set up their car in a realistic manner by adjusting the airdam height, rear spoiler angle, gear ...
Comparison of the reflections system of TORCS 1.3.3 (left) and Speed Dreams 2.0 (right): Front view of a racing car split by a bright line; the right part shows more vivid reflections. TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft ...
Here's a look in numerical car order of the drivers in new places this season. Noah Gragson, No. 4 Ford, Front Row Motorsports Gragson is entering his third season in the Cup Series.
The first variant of Papyrus' NASCAR Racing series was launched in 1994. In SVGA (640×480) it pushed the PCs of the time to the limit. Suddenly a resolution of 320×200 seemed a poor option and NASCAR Racing was the race sim of choice for anyone with a capable PC, particularly in North America. It was the first sim where cars no longer looked ...
Being a racing simulation, NASCAR Thunder 2003 places the player in control of a stock car in a NASCAR race. Players battle AI drivers for race position for a preset number of laps. As the race progresses, players are forced to make a pit stop to refuel, replace tires and repair damage.
[citation needed] The simulator also continued the increased efforts to reflect the aspects of driving a real car. This was the first version of the game since NASCAR Racing 2 to have actual car manufacturers represented. Additionally, it was the first version of the game to feature the ability to race a full 43 car field.