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Journey is a wordless story told through gameplay and visual-only cutscenes. The player's nameless character begins near a small sand dune in a vast desert. Walking to the top of the dune, the character can see looming in the far distance a large mysterious mountain with a glowing crevice that splits its peak.
JetPunk is an online trivia and quizzing website. The service offers a variety of quizzes in different topics, such as geography, history, science, literature, and music. [2] [3] The site offers quizzes in a variety of languages, including but not limited to: English, French, Spanish, Dutch, Italian, German, Finnish, Portuguese, and Polish. [4]
Wikipedia: Featured article candidates/Journey (2012 video game)/archive1. Add languages ...
The game is an enhanced remake of an original, released on the same or different platform, with changes to graphics, sound and/or gameplay. Compilation A compilation, anthology or collection of several titles, usually (but not always) belonging to the same series.
In video games, an open world is a game mechanic of using a virtual world that the player can explore and approach objectives freely, as opposed to a world with more linear and structured gameplay. While games have used open-world designs since the 1980s, the implementation in Grand Theft Auto III (2001) set a standard that has been used since.
An open-world action-adventure game set in a stylized version of ancient Greece, where players control Fenyx, a demigod on a quest to rescue the Greek gods from the titan Typhon. The date is according to the dialogue between Zeus and Prometheus from the Immortals Fenyx Rising: Story Trailer, where Zeus is shocked to learn that video games will ...
Journey (2012 video game) is a featured article; it (or a previous version of it) has been identified as one of the best articles produced by the Wikipedia community. Even so, if you can update or improve it, please do so .
The quest, in the form of the hero's journey, plays a central role in the monomyth described by Joseph Campbell; the hero sets forth from the world of common day into a land of adventures, tests, and magical rewards. Most times in a quest, the knight in shining armor wins the heart of a beautiful maiden/princess.