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  2. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations.According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. [1]

  3. How NJ school uses virtual reality to help kids with autism ...

    www.aol.com/nj-school-uses-virtual-reality...

    Just in time for spring break, tips for making air travel less stressful for people on the spectrum. Here's how one North Jersey school is doing it.

  4. Mixed reality game developed at UGA may help kids ... - AOL

    www.aol.com/mixed-reality-game-developed-uga...

    New game blends real and virtual worlds, helping kids set and follow fitness goals.

  5. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  6. Virtual Reality in the Schools - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_the_schools

    VR in the Schools addresses issues of incorporating virtual reality into the education system. The journal started out as a printed quarterly but changed to an online-only publishing format starting with volume 3 [ 1 ] and was described by its editors in 2011 as an occasional publication.

  7. New report reveals the dangers of virtual reality for young ...

    www.aol.com/news/report-reveals-dangers-virtual...

    A new report is raising concerns about Meta's virtual reality technology and the dangers the company's metaverse may pose to children.

  8. Wearable technology - Wikipedia

    en.wikipedia.org/wiki/Wearable_technology

    Razer Open-Source Virtual Reality (OSVR) for Gaming. While virtual reality (VR) was originally developed for gaming, it also can be used for rehabilitation. Virtual reality headsets are given to patients and the patients instructed to complete a series of tasks, but in a game format. This has significant benefits compared to traditional therapies.

  9. Tamagotchi effect - Wikipedia

    en.wikipedia.org/wiki/Tamagotchi_effect

    Researchers have discussed the Tamagotchi effect often since the device’s release. Whilst some say there is cause for concern in regards to attachments to non-living beings, others suggest it is a safe alternative to a real pet for those who may not be able to suitably take care of one, or that they could be used to 'practice' having a real pet, without the risk of hurting or neglecting one ...