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It served to combine the rook's move and the king's jumping move into a single move. [16] In Rome, from the early 17th century until the late 19th century, the rook might be placed on any square up to and including the king's square, and the king might be moved to any square on the other side of the rook. This was called free castling.
The rook (/ r ʊ k /; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may capture an enemy piece on its path; it may participate in castling. Each player starts the game with two rooks, one in each corner on their side of the board.
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
This is a list of chess openings that are gambits. The gambits are organized into sections by the parent chess opening, giving the gambit name, ECO code, and defining moves in algebraic chess notation .
In chess, prophylaxis consists of a move or series of moves done by a player to prevent their opponent from taking some action. Such preventive moves, or prophylactic moves, aim not only to improve one's position but also to restrict the opponent in improving their own. Many standard and widespread opening moves can be considered prophylactic.
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
If it gets to one of the squares marked with "x", the king can move next to the pawn and the rook can capture the pawn for a draw. Otherwise, the king needs to stay on the squares marked with dots: g7 and h7. The reason is that if the black king is on another rank, the white rook can check and then the pawn promotes and wins.
Rook: In the corners, at a1, l1, a8, and l8 stands the rook, [2] which moves any number of squares orthogonally (the same as its modern chess counterpart). Pawn: The second rank for each player is filled with pawns , which move like modern chess pawns, one square forward and capture one square diagonally forward.