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  2. Religion and video games - Wikipedia

    en.wikipedia.org/wiki/Religion_and_video_games

    Video game developers use religious and spiritual themes to involve the player more deeply in the game. [12] Video game developer Shigeru Miyamoto, who used to play outside as a child, used his experiences and memories of exploring the forest and discovering a Buddhist temple in the design of his video games. [13]

  3. File:Menggunakan Wikipedia dalam Pembelajaran-Seri 1.pdf

    en.wikipedia.org/wiki/File:Menggunakan_Wikipedia...

    Bahasa Indonesia: Modul ini adalah Panduan untuk pengajar program "Reading Wikipedia in the Classroom" yang telah dilokalkan ke bahasa Indonesia menjadi "Menggunakan Wikipedia dalam Pembelajaran" (Modul 1). "Reading Wikipedia in the Classroom" adalah program pengembangan profesional untuk guru sekolah menengah yang diinisiasi oleh tim ...

  4. Quraish (video game) - Wikipedia

    en.wikipedia.org/wiki/Quraish_(video_game)

    Quraish: The game (Arabic: قريش) is a 2005 real-time strategy 3D computer video game produced by Syrian video game production, Afkar Media. [1] It is the second Arabic language-based game and a third person strategy game based on the early battles of Islam, primarily focusing on the Rashidun Caliphate's successful campaigns against the Eastern Roman Empire and the Sassanid dynasty of Persia.

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Gaming elements, like points and badges, can encourage collaboration and social competition but can also encourage aggression amongst learners. More so, the policies guiding the privacy and security of data produced in gamified e-learning systems needs to be transparent to all stakeholders including students and administrators. [ 65 ]

  6. Video game walkthrough - Wikipedia

    en.wikipedia.org/wiki/Video_game_walkthrough

    With the growth in popularity of video gaming in the early 1980s, a new genre of video game guide book emerged that anticipated walkthroughs. Written by and for gamers, books such as The Winners' Book of Video Games (1982) [1] and How To Beat the Video Games (1982) [2] focused on revealing underlying gameplay patterns and translating that knowledge into mastering games. [3]

  7. Gaming in Islam - Wikipedia

    en.wikipedia.org/?title=Gaming_in_Islam&redirect=no

    What links here; Related changes; Upload file; Special pages; Permanent link; Page information; Cite this page; Get shortened URL; Download QR code

  8. PCGamingWiki - Wikipedia

    en.wikipedia.org/wiki/PCGamingWiki

    The PCGamingWiki is a British-based [1] collaboratively edited free wiki internet encyclopaedia focused on collecting video game behaviour data (such as save locations and startup parameters), to optimising gameplay, and fixing issues found in PC games.

  9. Video games in Indonesia - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Indonesia

    According to gaming researcher Newzoo, in 2017 there were an estimated 43.7 million active gamers in Indonesia, spending a total of US$879.7 million for an average annual spending of US$20.13 per person. [8] This made Indonesia the largest gaming market in Southeast Asia and 16th largest globally, just behind Taiwan and ahead of India. [9]