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  2. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.

  3. List of coordinate charts - Wikipedia

    en.wikipedia.org/wiki/List_of_coordinate_charts

    Coordinate charts are mathematical objects of topological manifolds, and they have multiple applications in theoretical and applied mathematics. When a differentiable structure and a metric are defined, greater structure exists, and this allows the definition of constructs such as integration and geodesics .

  4. Atlas (topology) - Wikipedia

    en.wikipedia.org/wiki/Atlas_(topology)

    When a coordinate system is chosen in the Euclidean space, this defines coordinates on : the coordinates of a point of are defined as the coordinates of (). The pair formed by a chart and such a coordinate system is called a local coordinate system , coordinate chart , coordinate patch , coordinate map , or local frame .

  5. Isotropic coordinates - Wikipedia

    en.wikipedia.org/wiki/Isotropic_coordinates

    The defining characteristic of an isotropic chart is that its radial coordinate (which is different from the radial coordinate of a Schwarzschild chart) is defined so that light cones appear round. This means that (except in the trivial case of a locally flat manifold), the angular isotropic coordinates do not faithfully represent distances ...

  6. Comoving and proper distances - Wikipedia

    en.wikipedia.org/wiki/Comoving_and_proper_distances

    The comoving distance from an observer to a distant object (e.g. galaxy) can be computed by the following formula (derived using the Friedmann–Lemaître–Robertson–Walker metric): = ′ (′) where a(t′) is the scale factor, t e is the time of emission of the photons detected by the observer, t is the present time, and c is the speed of ...

  7. Kruskal–Szekeres coordinates - Wikipedia

    en.wikipedia.org/wiki/Kruskal–Szekeres_coordinates

    The Kruskal–Szekeres coordinates also apply to space-time around a spherical object, but in that case do not give a description of space-time inside the radius of the object. Space-time in a region where a star is collapsing into a black hole is approximated by the Kruskal–Szekeres coordinates (or by the Schwarzschild coordinates).

  8. Vincenty's formulae - Wikipedia

    en.wikipedia.org/wiki/Vincenty's_formulae

    Vincenty's formulae are two related iterative methods used in geodesy to calculate the distance between two points on the surface of a spheroid, developed by Thaddeus Vincenty (1975a). They are based on the assumption that the figure of the Earth is an oblate spheroid, and hence are more accurate than methods that assume a spherical Earth, such ...

  9. Euclidean distance - Wikipedia

    en.wikipedia.org/wiki/Euclidean_distance

    The distance between any two points on the real line is the absolute value of the numerical difference of their coordinates, their absolute difference.Thus if and are two points on the real line, then the distance between them is given by: [1]