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  2. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    These wild mages were one of Tome of Magic's most long-lasting additions to D&D, as their reappeared as a prestige class for 3.5e in Complete Arcane (2004)" [54] In 4th and 5th edition, wild magic appears as an option for sorcerer; as a spell source in 4th edition's Player's Handbook 2 (2009), and as a subclass option in 5th edition's Player's ...

  3. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    The wizard has been included as a character class in the 5th edition Player's Handbook. Players must choose an Arcane Tradition for their wizard character at second level, each of which represents one of the eight schools of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy and transmutation. [13]

  4. List of Eberron modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Eberron_modules...

    Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is not required.

  5. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...

  6. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures. For description and history of Adventures/Modules see Adventure ( D&D ) . Adventures for various campaign settings are listed in different articles, including Forgotten Realms , Dragonlance , Greyhawk , Mystara , Kara-Tur , Spelljammer ...

  7. List of Ravenloft publications - Wikipedia

    en.wikipedia.org/wiki/List_of_Ravenloft_publications

    AD&D 2nd ed. adventure module. Although set in the World of Greyhawk Campaign Setting, there is considerable crossover material used later in the Ravenloft setting, acting as an in-game story means of trapping Vecna inside the Demi-plane of Ravenloft as a Darklord. Ship of Horror: RA2 9321 Anne Brown 1991 ISBN 1-56076-127-X: 8-10

  8. Mystra (Forgotten Realms) - Wikipedia

    en.wikipedia.org/wiki/Mystra_(Forgotten_Realms)

    The in-game mechanic to transition the Forgotten Realms from 4th Edition to 5th Edition was called the Second Sundering; this undid the effects of the Spellplague which restored much of the world to its pre-Spellplague state. [15] [16] [17] Mystra is listed as the goddess of magic for the Forgotten Realms setting in the Player's Handbook (2014).

  9. Wizard's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Wizard's_Spell_Compendium

    Joe Kushner reviewed Wizard's Spell Compendium III in 1998, in Shadis #48. [1] Kushner found the icons to denote the campaign setting of origin for a spell to be "handy reference tools which augment the speed in which a player or DM can quickly find spells from a particular world". [1]