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CLR Profiler is a free memory profiler provided by Microsoft for CLR applications. GlowCode is a performance and memory profiler for .NET applications using C# and other .NET languages. It identifies time-intensive functions and detects memory leaks and errors in native, managed and mixed Windows x64 and x86 applications. Visual Studio
A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics ...
GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card. Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
GDI was present in the initial release of Windows. MS-DOS programs had manipulated the graphics hardware using software interrupts (sometimes via the Video BIOS) and by manipulating video memory directly. Code written in this way expects that it is the only user of the video memory, which was not tenable on multi-tasked environment, such as ...
The display driver model from Windows 8.1 and Windows Phone have converged into a unified model for Windows 10. [43] A new memory model is implemented that gives each GPU a per-process virtual address space. Direct addressing of video memory is still supported by WDDMv2 for graphics hardware that requires it, but that is considered a legacy case.
In some cases, adding more memory can help to make a program run faster. For example, a filtering program will commonly read each line and filter and output that line immediately. This only uses enough memory for one line, but performance is typically poor, due to the latency of each disk read.
Due to a trend of increasing power of mobile GPUs, general-purpose programming became available also on the mobile devices running major mobile operating systems. Google Android 4.2 enabled running RenderScript code on the mobile device GPU. [26]
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.