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AB, a variant of the board game Mastermind, is a number guessing game involving two players. The codemaker makes a four-digit number with no repeats, and the codebreaker tries to guess this number in as few moves as possible.
Periwinkle is nervous about going to school. To help him, Blue and Joe turn Blue's house into a make-believe kindergarten with games about science, math, rhyming, art, and more. Choose from five games with Blue, Joe, and friends, while three adjustable levels of difficulty match children's growth.
A basic distinction is between rhyme schemes that apply to a single stanza, and those that continue their pattern throughout an entire poem (see chain rhyme). There are also more elaborate related forms, like the sestina – which requires repetition of exact words in a complex pattern. Rhyming is not a mandatory feature of poetry; a four-line ...
Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows.
The magic pushbutton is a common anti-pattern in graphical user interfaces. [1] [2] At its core, the anti-pattern consists of a system partitioned into two parts: user interface and business logic, that are coupled through a single point, clicking the "magic pushbutton" or submitting a form of data. As it is a single point interface, this ...
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A route tree for a receiver on the left side of the offense. A route is a pattern or path that a receiver in gridiron football runs to get open for a forward pass. [1] Routes are usually run by wide receivers, running backs and tight ends, but other positions can act as a receiver given the play.
"A/B testing" is a shorthand for a simple randomized controlled experiment, in which a number of samples (e.g. A and B) of a single vector-variable are compared. [1] A/B tests are widely considered the simplest form of controlled experiment, especially when they only involve two variants.
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