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To play the following in 3D, as well as convert over 650 existing games, [6] requires Nvidia 3D Vision Glasses with a 120 Hz monitor, or red and cyan glasses with slower monitors, Windows Vista or later, enough system memory (2GB recommended), a compatible CPU (Intel Core 2 Duo or AMD Athlon X2 or higher) and a compatible Nvidia video card ...
Compatible games would play in conventional 2D until a "3D mode" was activated via a button press or combination, which allowed them to display a stereoscopic image in a similar manner to the SegaScope 3-D glasses for Sega's Master System. [8] [9] The 3D System was a commercial failure and, as a result, was never released outside Japan. [3]
A liquid crystal shutter headset which gave compatible games the illusion of 3D depth, like the Master System's SegaScope 3D glasses. Nintendo: Famicom Data Recorder: Device for saving and loading programs onto standard audio cassettes for programs made in Family BASIC.
Nvidia 3D Vision (previously GeForce 3D Vision) is a discontinued stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which enables stereoscopic vision for any Direct3D game, with various degrees of compatibility. There have been many examples of shutter glasses.
The original 3DS came with a telescoping metal and plastic stylus, but later models (3DS XL, New 3DS, New 3DS XL, 2DS and New 2DS) used solid plastic styluses again (similar to the ones that came with the DS Lite/DSi/DSi XL).
Nintendo 3DS: Successor to the Nintendo DS line, start of the Nintendo 3DS line. [57] Hardware revisions include the Nintendo 3DS XL, Nintendo 2DS and New Nintendo 3DS. [57] Uses two separate screens and is capable of projecting stereoscopic 3D effects without use of 3D glasses. [57] Plays cartridges and digital games via internet download. [58]
The newer system uses microSD cards rather than full-sized and has a second analog "nub" input, the C-stick, Super-Stable 3D™ (face-tracking technology that allows the glasses-free stereoscopic 3D display to constantly adapt to the user's exact eye position as the player shifts his or her arms and body) and an upgraded processor that allows ...
Super Joy Card - standard joypad with auto-fire (Hudson Soft) Supercon - standard joypad, odd shape, odd start/select buttons (QuickShot) Superpad - standard joypad clone (InterAct) Superpad - standard joypad (Performance) Super UFO - auto-fire, extra A/B/Y/X around regular buttons, but no extra L/R, no turbo option or switch for L/R (Fire)
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