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The basic operations provided by a graph data structure G usually include: [1] adjacent(G, x, y): tests whether there is an edge from the vertex x to the vertex y; neighbors(G, x): lists all vertices y such that there is an edge from the vertex x to the vertex y; add_vertex(G, x): adds the vertex x, if it is not there;
In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited.
This is a list of well-known data structures. For a wider list of terms, see list of terms relating to algorithms and data structures. For a comparison of running times for a subset of this list see comparison of data structures.
In the following, we use Earley's dot notation: given a production X → αβ, the notation X → α • β represents a condition in which α has already been parsed and β is expected. Input position 0 is the position prior to input. Input position n is the position after accepting the nth token.
For instance, the C fragment X * Y; could be a declaration of Y to be an object whose type is pointer to X, or a statement-expression that multiplies X and Y. In contrast, the corresponding Pascal fragments var Y : ^X; and Z := X * Y; are inherently unambiguous; correct parsing does not require a symbol table.
For variables, definitions assign values to an area of memory that was reserved during the declaration phase. For functions, definitions supply the function body. While a variable or function may be declared many times, it is typically defined once (in C++, this is known as the One Definition Rule or ODR).
In computing and graph theory, a dynamic connectivity structure is a data structure that dynamically maintains information about the connected components of a graph. The set V of vertices of the graph is fixed, but the set E of edges can change. The three cases, in order of difficulty, are:
The choice of a variable name should be mnemonic — that is, designed to indicate to the casual observer the intent of its use. One-character variable names should be avoided except for temporary "throwaway" variables. Common names for temporary variables are i, j, k, m, and n for integers; c, d, and e for characters. int i;