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An example is the "Chart Maneuvers" practiced by the US Naval War College during the 1920s and 1930s, which most often simulated a hypothetical war in the Pacific against Japan. Another example is the Sigma wargames played in the 1960s to test proposed strategies for fighting the Vietnam War. Battles are resolved through simple computation.
A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
A ladder tournament (also known as a ladder competition [1] or pyramid tournament [2] [3]) is a form of tournament for games and sports. Unlike many tournaments, which usually have an element of elimination, ladder competitions can go on indefinitely.
A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. [1] Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts.
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical , strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are ...
The serpentine system (also called snake seeding) is a method employed in the organization of a competition to define the seeded teams and arrange them in pools. The n ranked teams that will be involved in the tournament are distributed in m pools according to the following algorithm:
Volleyball offense is how a team can attempt to score a point by causing the ball to land on the opposing teams side of the court. Generally, this is done by first receiving the ball from the other side in the form of either an attack or serve, having the ball set to an attacker, and then having a player jump and attack the ball. Once the ball ...
In board wargames, a zone of control (ZOC) is the area directly adjacent to certain combat forces that affects the movement and actions of enemy combat units. In hexagonal tiled maps , a combat unit's zone of control is the six hexagons adjacent to the hexagon occupied by a unit.