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Codeforces (Russian: Коудфорсес) is a website that hosts competitive programming contests. [1] It is maintained by a group of competitive programmers from ITMO University led by Mikhail Mirzayanov. [2] Since 2013, Codeforces claims to surpass Topcoder in terms of active contestants. [3] As of 2019, it has over 600,000 registered users ...
The subdivision of the polygon into triangles forms a planar graph, and Euler's formula + = gives an equation that applies to the number of vertices, edges, and faces of any planar graph. The vertices are just the grid points of the polygon; there are = + of them. The faces are the triangles of the subdivision, and the single region of the ...
Given a polygon P with n + 2 sides and a triangulation, mark one of its sides as the base, and also orient one of its 2n + 1 total edges. There are (4n + 2)C n such marked triangulations for a given base. Given a polygon Q with n + 3 sides and a (different) triangulation, again mark one of its sides as the base. Mark one of the sides other than ...
This corresponds to a solution of the 3-partition instance. [3] [4] When there is an additional restriction that the packing must be exact (with no wasted space), the small rectangles may be rotated only by multiples of 90°. In this case, the problem is in NP. Without this requirement, the small rectangles may be rotated in arbitrary angles.
Packing of irregular objects is a problem not lending itself well to closed form solutions; however, the applicability to practical environmental science is quite important. For example, irregularly shaped soil particles pack differently as the sizes and shapes vary, leading to important outcomes for plant species to adapt root formations and ...
Matthias Kramm's gfxpoly, a free C library for 2D polygons (BSD license). Klaas Holwerda's Boolean, a C++ library for 2D polygons. David Kennison's Polypack, a FORTRAN library based on the Vatti algorithm. Klamer Schutte's Clippoly, a polygon clipper written in C++. Michael Leonov's poly_Boolean, a C++ library, which extends the Schutte algorithm.
The convex hull of a simple polygon is divided by the polygon into pieces, one of which is the polygon itself and the rest are pockets bounded by a piece of the polygon boundary and a single hull edge. Although many algorithms have been published for the problem of constructing the convex hull of a simple polygon, nearly half of them are ...
To find the latter, consider two solutions, (x 1, y 1) and (x 2, y 2), where ax 1 + by 1 = c = ax 2 + by 2. or equivalently a(x 1 − x 2) = b(y 2 − y 1). Therefore, the smallest difference between two x solutions is b/g, whereas the smallest difference between two y solutions is a/g. Thus, the solutions may be expressed as x = x 1 − bu/g y ...