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  2. Precompiled header - Wikipedia

    en.wikipedia.org/wiki/Precompiled_header

    In computer programming, a precompiled header (PCH) is a (C or C++) header file that is compiled into an intermediate form that is faster to process for the compiler.Usage of precompiled headers may significantly reduce compilation time, especially when applied to large header files, header files that include many other header files, or header files that are included in many translation units.

  3. Prefix header - Wikipedia

    en.wikipedia.org/wiki/Prefix_header

    As a result, explicit includes of the above header files in any Objective-C code file do not imply a second inclusion because of the #import directive of Objective-C, or more generally with #include because of the use of include guards; hence, these includes can be forgotten, but it is advocated [1] to have them explicitly written in order to keep the source code autonomous and reusable, and ...

  4. Single instruction, multiple data - Wikipedia

    en.wikipedia.org/wiki/Single_instruction...

    Intel C++ Compiler, GNU Compiler Collection since GCC 6, and Clang since clang 7 allow for a simplified approach, with the compiler taking care of function duplication and selection. GCC and clang requires explicit target_clones labels in the code to "clone" functions, [ 20 ] while ICC does so automatically (under the command-line option /Qax ).

  5. Charm++ - Wikipedia

    en.wikipedia.org/wiki/Charm++

    Programs written in Charm++ are decomposed into a number of cooperating message-driven objects called chares. When a programmer invokes a method on an object, the Charm++ runtime system sends a message to the invoked object, which may reside on the local processor or on a remote processor in a parallel computation.

  6. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    In software engineering, a unity build (also known as unified build, jumbo build or blob build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.

  7. include guard - Wikipedia

    en.wikipedia.org/wiki/Include_guard

    For #include guards to work properly, each guard must test and conditionally set a different preprocessor macro. Therefore, a project using #include guards must work out a coherent naming scheme for its include guards, and make sure its scheme doesn't conflict with that of any third-party headers it uses, or with the names of any globally visible macros.

  8. Automatic parallelization - Wikipedia

    en.wikipedia.org/wiki/Automatic_parallelization

    Automatic parallelization by compilers or tools is very difficult due to the following reasons: [6] dependence analysis is hard for code that uses indirect addressing, pointers, recursion, or indirect function calls because it is difficult to detect such dependencies at compile time; loops have an unknown number of iterations;

  9. Translation unit (programming) - Wikipedia

    en.wikipedia.org/wiki/Translation_unit_(programming)

    Translation units define a scope, roughly file scope, and functioning similarly to module scope; in C terminology this is referred to as internal linkage, which is one of the two forms of linkage in C. Names (functions and variables) declared outside of a function block may be visible either only within a given translation unit, in which case they are said to have internal linkage – they are ...