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  2. TORCS - Wikipedia

    en.wikipedia.org/wiki/TORCS

    TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.

  3. VESA BIOS Extensions - Wikipedia

    en.wikipedia.org/wiki/VESA_BIOS_Extensions

    VESA BIOS Extensions (VBE) is a VESA standard, currently at version 3, that defines the interface that can be used by software to access compliant video boards at high resolutions and bit depths. This is opposed to the "traditional" INT 10h BIOS calls, which are limited to resolutions of 640×480 pixels with 16 colour (4-bit) depth or less.

  4. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    In 2008 a back-up with the source code of all Infocom's video games appeared from an anonymous Infocom source and was archived by the Internet Archive's Jason Scott. [ 267 ] [ 268 ] [ 269 ] On May 5, 2020, the Massachusetts Institute of Technology uploaded to GitHub the source code for 1977–1978 versions and 1977/1989 binaries of Zork . [ 270 ]

  5. List of Codemasters video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Codemasters_video...

    Codemasters is a British video game developer and formerly publisher founded by David Darling and his brother Richard in 1986 and became a subsidiary of Electronic Arts in 2021. The headquarter of the studio is set in Southam , Warwickshire , while the company's 3 subsidiaries are set in Birmingham and Kuala Lumpur , Malaysia .

  6. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).

  7. Road Rash (1991 video game) - Wikipedia

    en.wikipedia.org/wiki/Road_Rash_(1991_video_game)

    [16] [17] The Amiga version was developed by Peakstar Software, featured music composed by Jason A.S. Whitely, [18] and was released in December 1992. [19] Road Rash was converted for the Game Gear and Master System by Gary Priest of Probe Software, with music adapted by Greg Michael. [20] These versions were released in March 1994. [21]

  8. Image Space Incorporated - Wikipedia

    en.wikipedia.org/wiki/Image_Space_Incorporated

    They have worked on many different types of software, but focused most of their development time over the years on racing games and simulators. [3] ISI also developed the ISImotor game engine , [ 4 ] [ 5 ] which is used for creating many racing games like GT Legends , GTR 2 – FIA GT Racing Game , ARCA Sim Racing '08 , Race 07 , Simulador ...

  9. Papyrus Design Group - Wikipedia

    en.wikipedia.org/wiki/Papyrus_Design_Group

    Papyrus Design Group, Inc. was a computer game developer founded in 1987 by David Kaemmer and CEO Omar Khudari. Based in Watertown, Massachusetts, it is best known for its series of realistic sim racing games based on the NASCAR and IndyCar leagues, as well as the unique Grand Prix Legends.