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Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [ 1 ] [ 2 ] [ 3 ] The primary function of game testing is the discovery and documentation of software defects .
The first user research employee in the video game industry was Carol Kantor, who was employed by Atari, Inc. in 1976. Prior to this, the company had evaluated their games primarily via coin-collection data, however playtesting became a core method by which Atari evaluated the commercial viability of new games. [2]
This user is a Video game tester. This template adds the page to the following categories: Category:Wikipedian video game testers ...
The quality assurance is carried out by game testers. A game tester analyzes video games to document software defects as part of a quality control. Testing is a highly technical field requiring computing expertise and analytic competence. [102] [115] The testers ensure that the game falls within the proposed design: it both works and is ...
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes ...
A tire can generate horizontal force where it meets the road surface by the mechanism of slip. That force is represented in the diagram by the vector F. Note that in this example, F is perpendicular to the plane of the tire. That is because the tire is rolling freely, with no torque applied to it by the vehicle's brakes or drive train. However ...
Wheel alignment, which is sometimes referred to as breaking or tracking, is part of standard automobile maintenance that consists of adjusting the angles of wheels to the car manufacturer specifications. [1] The purpose of these adjustments is to reduce tire wear and to ensure that vehicle travel is straight and true (without "pulling" to one ...
It is an example of human–computer interaction in driving simulators, racing simulators, and racing video games, and is an example of haptic technology. Direct-drive steering wheels typically differ from geared or belted sim racing wheels by being stronger (having more torque), and being able to more accurately reproduce details from the ...