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  2. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  3. Complete Adventurer - Wikipedia

    en.wikipedia.org/wiki/Complete_Adventurer

    Viktor Coble listed the entire Complete series - including Complete Adventurer, Complete Divine, Complete Warrior, Complete Arcane, Complete Champion, and Complete Mage - as #9 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "These books took a deep dive into specific class types. They expanded on what it meant to be that ...

  4. Category:Dungeons & Dragons character classes - Wikipedia

    en.wikipedia.org/wiki/Category:Dungeons_&_Dragons...

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  5. Character class - Wikipedia

    en.wikipedia.org/wiki/Character_class

    Dungeons & Dragons (D&D), the first formalized roleplaying game, introduced the use of classes, which were inspired by the units in miniature wargames such as Chainmail. [6] Many subsequent games adopted variations of the same idea. These games are sometimes referred to as 'class-based' systems.

  6. Heroes of the Forgotten Kingdoms - Wikipedia

    en.wikipedia.org/wiki/Heroes_of_the_Forgotten...

    On the Essentials line, M.J. Harnish, for Wired, commented that "for the past few years, starting with the very announcement of 4E and the Virtual Tabletop debacle, Wizards has been very poor at communicating honestly and openly with its fan base and has put out a string of very sub-par or poorly supported products, many of which saw errata almost immediately after their release.

  7. Unearthed Arcana - Wikipedia

    en.wikipedia.org/wiki/Unearthed_Arcana

    The Unearthed Arcana title was used for a semi-regular series of digital releases at the official D&D website that began in February 2015; the series presented new, work-in-progress content such as class archetypes, playable races, and rule variants, similar to the playtest process that preceded the release of 5th edition.

  8. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Negative values first appeared in the Greyhawk supplement, because it first applied them directly to the Armor Class. [20] In editions prior to 3rd, armor class ranges from -10 to 10. Having an AC of 10 was the weakest, and a -10 being the strongest possible written AC. [21] In subsequent editions, armor class instead starts at 10 and increases.

  9. Rogue (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Rogue_(Dungeons_&_Dragons)

    D&D fan Gary Switzer shared the idea for a thief class with Gary Gygax over the phone; [4] development was done in Switzer's roleplaying group, primarily by D. Daniel Wagner, one of the writers of The Manual of Aurania, the first non-TSR D&D supplement. [5] The thief was first published in the Game Players Newsletter #9 (June 1974).