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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! was founded in 2012 by Morten Versvik, as well as a team of co-founders such as Johan Brand, Jamie Brooker and Asmund Furuseth in a joint project with the Norwegian University of Science and Technology, collaborating with professor Alfe Inge Wang to develop the website. [2]

  3. Template:Project page header - Wikipedia

    en.wikipedia.org/wiki/Template:Project_page_header

    You are encouraged to familiarise yourself with its setup and parser functions before editing the template. If your edit causes unexpected problems, please undo it quickly, as this template may appear on a large number of pages.

  4. File:Kahoot Logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Kahoot_Logo.svg

    The following other wikis use this file: Usage on ar.wikipedia.org كاهوت; Usage on bn.wikipedia.org কাহুত ! Usage on ca.wikipedia.org

  5. Gizmos & Gadgets! - Wikipedia

    en.wikipedia.org/wiki/Gizmos_&_Gadgets!

    Super Solvers: Gizmos & Gadgets is an educational science video game designed by The Learning Company.It is intended to teach children between the ages of 7 and 12 introductory mechanics, namely simple machines, magnets, basic electronics, and forms of energy.

  6. Wikipedia:WikiProject Computer science/Popular pages

    en.wikipedia.org/wiki/Wikipedia:WikiProject...

    This is a list of pages in the scope of Wikipedia:WikiProject Computer science along with pageviews. To report bugs, please write on the Community tech bot talk page on Meta. List

  7. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    Lisp is the second oldest family of programming languages in use today and as such has many dialects and implementations with a wide range of difficulties. Lisp was originally created as a practical mathematical notation for computer programs, based on lambda calculus, which makes it particularly well suited for teaching theories of computing.

  8. Computing education - Wikipedia

    en.wikipedia.org/wiki/Computing_education

    [5] [24] It is a subfield of both computer science and education research, and is concerned with understanding how computer science is taught, learned, and assessed in a variety of settings, such as K-12 schools, colleges and universities, and online learning environments. [citation needed]

  9. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.

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