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Roblox Admin Command Script. Ask Question Asked 11 years, 3 months ago. Modified 5 years, 11 months ago ...
Try insert ModuleChat into Chat library then copy this code to the script local AdminCommands = require(1163352238) local Utilities = AdminCommands.Utilities function killPlayer(commandData) game.Players.LocalPlayer.Character.Humanoid.Health = 0 end AdminCommands:BindCommand({"kill"}, killPlayer, 1, "Kill the user") return AdminCommands.Run
I am creating a Roblox work game, and I am using Davey_Bones's Adonis Admin. There are two ways that I know of to rank someone with that admin system: you could use a command in the game or your could put their user into the script. However, both of those ways rank the players individually.
I want to make a command that would kill a player you specify. Let's say I type "kill/Paul". Now I want to kill the player with the name Paul.
The code will work for everyone because you didn't use the LocalPlayer. I also recommend making the admin table use UserId instead of Name because someone can change their name and make the script not work. And I also recommend doing if Admins[plr.UserId] then instead of iterating through the Admin table. Same with getting the target player to ...
How can I make it so a MainModule script only runs if the owner of the group place or the owner of the place, owns a certain item? What would the line of code be?
My script is a LocalScript and it is in StarterGui. If the question is unclear, I mean like in Minecraft when a player joins a server it usually says "Player joined the game", and I want that in my Roblox game.
Code is not working workspace.WindowEvent.Changed:Connect(function(hit) local plr = game.Players:GetPlayerFromCharacter(hit.Parent) if workspace.WindowEvent.Value == true then wait(5) if
The statistics values should be children of a model or folder object named 'leaderstats', located in the player (for instance: Player1>leaderstats>Cash). So you need a script that creates this 'leaderstats'-named object with the statistics you want. So you would get something like this:
This code is from a helpful guide: How to Self-Elevate a PowerShell Script. It checks the current script's security, and if it needs elevation, the script will be re-launched as admin. If UAC is enabled, it will prompt for your confirmation. After relaunching, it will have the necessary access and run the code after the check.