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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Different models can be generated by changing both deterministic parameters and a random seed. In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power.
Random maps typically have a certain theme - for example a naval random map with many small islands, or a 'gold rush' map with a large amount of gold in the center of the map. The type of random map may also influence the game's artificial intelligence, with the AI employing different strategies optimized for each random map. Methods for ...
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As a multiplayer-only video game, [1] Rust pits players against each other in a harsh, open world environment with the sole goal of survival. Animals, such as wolves and bears, act as a looming threat, but the primary danger comes from other players. [1] Most maps are procedurally generated, [2] with the exception of some pre-built maps. [3]
Random seeds need to be chosen carefully in order to ensure random number generation. If a seed is chosen that doesn't provide actual random results, the numbers given by the PRNG (pseudo random number generator) will not work properly in an application that needs them. Charting the output values of a PRNG with a scatter plot is a good way to ...
Hogsmeade Village is the only settlement in Britain inhabited solely by magical beings, and is located to the northwest of Hogwarts School of Witchcraft and Wizardry. It was founded by medieval wizard Hengist of Woodcroft. [20] Much of Hogsmeade's architecture reflects its medieval origin; the village is known for its leaning medieval houses.
If a full derandomization is desired, a completely deterministic simulation proceeds by replacing the random input to the randomized algorithm with the pseudorandom string produced by the pseudorandom generator. The simulation does this for all possible seeds and averages the output of the various runs of the randomized algorithm in a suitable way.