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  2. Vector space - Wikipedia

    en.wikipedia.org/wiki/Vector_space

    When the scalar field is the real numbers, the vector space is called a real vector space, and when the scalar field is the complex numbers, the vector space is called a complex vector space. [4] These two cases are the most common ones, but vector spaces with scalars in an arbitrary field F are also commonly considered.

  3. Examples of vector spaces - Wikipedia

    en.wikipedia.org/wiki/Examples_of_vector_spaces

    Both vector addition and scalar multiplication are trivial. A basis for this vector space is the empty set, so that {0} is the 0-dimensional vector space over F. Every vector space over F contains a subspace isomorphic to this one. The zero vector space is conceptually different from the null space of a linear operator L, which is the kernel of L.

  4. Linear subspace - Wikipedia

    en.wikipedia.org/wiki/Linear_subspace

    In mathematics, and more specifically in linear algebra, a linear subspace or vector subspace [1] [note 1] is a vector space that is a subset of some larger vector space. A linear subspace is usually simply called a subspace when the context serves to distinguish it from other types of subspaces .

  5. Orientation (vector space) - Wikipedia

    en.wikipedia.org/wiki/Orientation_(vector_space)

    A vector space with an orientation selected is called an oriented vector space, while one not having an orientation selected, is called unoriented. In mathematics , orientability is a broader notion that, in two dimensions, allows one to say when a cycle goes around clockwise or counterclockwise, and in three dimensions when a figure is left ...

  6. Endomorphism - Wikipedia

    en.wikipedia.org/wiki/Endomorphism

    In mathematics, an endomorphism is a morphism from a mathematical object to itself. An endomorphism that is also an isomorphism is an automorphism. For example, an endomorphism of a vector space V is a linear map f: V → V, and an endomorphism of a group G is a group homomorphism f: G → G. In general, we can talk about endomorphisms in any ...

  7. Bitboard - Wikipedia

    en.wikipedia.org/wiki/Bitboard

    A bitboard is a specialized bit array data structure commonly used in computer systems that play board games, where each bit corresponds to a game board space or piece.This allows parallel bitwise operations to set or query the game state, or determine moves or plays in the game.

  8. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    That is, any complete component object system can be expressed with the templates and empathy model within The Orlando Treaty [2] vision of object-oriented programming. Entity: An entity represents a general-purpose object. In a game engine context, for example, every coarse game object is represented as an entity.

  9. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .