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Dream's most popular YouTube series is "Minecraft Manhunt", a format where one player — usually Dream — attempts to complete a speedrun of Minecraft, while another player or team of players (the "hunters") attempts to kill the runner or thwart their progress. [16]
The show also holds the Guinness World Record for the longest journey in Minecraft. [3] [4] Episodes of Far Lands or Bust typically act as a sort of podcast, with the game providing a backing track while Kurt discusses recent events in his life, news and science. The show also encourages viewers to donate to charity to reach fundraising goals. [4]
In addition to Minecraft builds that run without mods, he created plugins for the game. SethBling wrote artificial intelligence programs that play Super Mario World, Super Mario Bros. and Super Mario Kart. He held a world record of 41.35 seconds for Super Mario World until June 2020, and a former world record for The Legend of Zelda: Breath of ...
YouTube announced that cumulative views of videos related to Minecraft, some of which had been on the platform as early as 2009, exceeded 1 trillion views on December 14, 2021, and was the most-watched video game content on the site. [122]
Technoblade registered his main channel on YouTube in 2013. His videos consisted primarily of Minecraft gameplay, particularly on the minigame server Hypixel. After rising to popularity in 2019 for his performances in player versus player (PvP) events, Technoblade was invited to the Dream SMP Minecraft server in 2020, further increasing his ...
Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
The TAS developer has full control over the game's movement, per video frame, to record a sequence of fully precise inputs. Other tools include save states and branches, rewriting recorded inputs, splicing together best sequences, macros, and scripts to automate gameplay actions. These tools grant TAS creators precision and accuracy beyond a ...
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