enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Parallel coordinates - Wikipedia

    en.wikipedia.org/wiki/Parallel_coordinates

    Hence by using curves in parallel coordinates instead of lines, the point line duality is lost together with all the other properties of projective geometry, and the known nice higher-dimensional patterns corresponding to (hyper)planes, curves, several smooth (hyper)surfaces, proximities, convexity and recently non-orientability. [6]

  3. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  4. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...

  5. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    Drop a perpendicular from the point P with coordinates (x 0, y 0) to the line with equation Ax + By + C = 0. Label the foot of the perpendicular R. Draw the vertical line through P and label its intersection with the given line S.

  6. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    The mapping from 3D to 2D coordinates is (x′, y′) = (⁠ x / w ⁠, ⁠ y / w ⁠). We can convert 2D points to homogeneous coordinates by defining them as (x, y, 1). Assume that we want to find intersection of two infinite lines in 2-dimensional space, defined as a 1 x + b 1 y + c 1 = 0 and a 2 x + b 2 y + c 2 = 0.

  7. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    An improved algorithm to calculate the winding number was developed by Dan Sunday in 2001. [6] It does not use angles in calculations, nor any trigonometry, and functions exactly the same as the ray casting algorithms described above. Sunday's algorithm works by considering an infinite horizontal ray cast from the point being checked.

  8. No-three-in-line problem - Wikipedia

    en.wikipedia.org/wiki/No-three-in-line_problem

    The no-three-in-line drawing of a complete graph is a special case of this result with =. [12] The no-three-in-line problem also has applications to another problem in discrete geometry, the Heilbronn triangle problem. In this problem, one must place points, anywhere in a unit square, not restricted to a grid. The goal of the placement is to ...

  9. Scatter plot - Wikipedia

    en.wikipedia.org/wiki/Scatter_plot

    A scatter plot, also called a scatterplot, scatter graph, scatter chart, scattergram, or scatter diagram, [2] is a type of plot or mathematical diagram using Cartesian coordinates to display values for typically two variables for a set of data. If the points are coded (color/shape/size), one additional variable can be displayed.