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  2. Calculator - Wikipedia

    en.wikipedia.org/wiki/Calculator

    The first American-made pocket-sized calculator, the Bowmar 901B (popularly termed The Bowmar Brain), measuring 5.2 by 3.0 by 1.5 inches (132 mm × 76 mm × 38 mm), came out in the Autumn of 1971, with four functions and an eight-digit red LED display, for US$240, while in August 1972 the four-function Sinclair Executive became the first ...

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    3D shaders act on 3D models or other geometry but may also access the colors and textures used to draw the model or mesh. Vertex shaders are the oldest type of 3D shader, generally making modifications on a per-vertex basis. Newer geometry shaders can generate new vertices from within the shader.

  4. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  5. Comparison of software calculators - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_software...

    Mac OS calculator: Proprietary: macOS: Double (64 bit) Yes Yes Yes GNOME Calculator: GPL-3.0-or-later: Linux, BSDs, macOS: Arbitrary decimal Yes Yes Yes KCalc: GPL-2.0-or-later: Linux, BSDs, macOS: Arbitrary decimal Yes Yes Yes Windows Calculator: MIT: Windows: ≥32 decimal Yes Yes Yes WRPN Calculator: Public domain: Windows, Linux, macOS ...

  6. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Much of this work was done at the Cornell University Program of Computer Graphics; a 1997 paper from that lab [1] describes the work done at Cornell in this area to that point. "Physically Based Shading" was introduced by Yoshiharu Gotanda during the course Physically-Based Shading Models in Film and Game Production at the SIGGRAPH 2010.

  7. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  8. Shaders - Wikipedia

    en.wikipedia.org/?title=Shaders&redirect=no

    From Wikipedia, the free encyclopedia. Redirect page

  9. Desmos - Wikipedia

    en.wikipedia.org/wiki/Desmos

    Some 50 employees joined Amplify. Desmos Studio was spun off as a separate public benefit corporation focused on building calculator products and other math tools. [7] In May 2023, Desmos released a beta for a remade Geometry Tool. In it, geometrical shapes can be made, as well as expressions from the normal graphing calculator, with extra ...