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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    In 2017, Kahoot! had raised $26.5 million in funding from Northzone, Creandum and Microsoft Ventures. [7] On October 11, 2018, Kahoot! was valued at $300 million. [8] As of 11 June 2020, Kahoot! was valued at $1.5 billion and raised further capital from Northzone. [9] In 2019, Kahoot! acquired the Scandinavian education company Poio. [10]

  3. Kahoot raises $28M for its user-generated educational ... - AOL

    www.aol.com/news/kahoot-raises-28m-user...

    Now, Norwegian educational gaming company Kahoot -- the popular platform with 1.3 billion active users and over 100 million games (most created by users themselves) -- has raised a new round of ...

  4. Kahoot acquires Clever, the US-based edtech portal, for up to ...

    www.aol.com/news/kahoot-acquires-clever-us-based...

    Kahoot, the popular Oslo-based edtech company that has built a big business out of gamifiying education and creating a platform for users to build their own learning games, is making an ...

  5. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [4]

  6. Prodigy Math Game - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Math_Game

    Prodigy Math or Prodigy Math Game is an educational fantasy massively multiplayer online role-playing game (MMORPG) developed by Prodigy Education.The player takes the role of a wizard or witch, who, whilst undertaking quests to collect gems, must battle against the Puppet Master.

  7. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    During the COVID-19 pandemic, Glotzbach announced he was opening Quizlet's premium service, Quizlet Teacher, for free to all users who have an account registered as a teacher. [ 19 ] Quizlet made its first acquisition in March 2021, with the purchase of Slader, which offered detailed explanations of textbook concepts and practice problems, and ...

  8. Code.org - Wikipedia

    en.wikipedia.org/wiki/Code.org

    In December 2014, Code.org held a successful Indiegogo crowdfunding campaign that raised over $5 million to help educate school children. [20] Overall, about 100 million students have been reached by Code.org efforts. [21] [22] On November 16, 2015, Microsoft announced a partnership with Code.org to launch Minecraft as a tutorial to teach kids ...

  9. Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Kindergarten

    [14] [15] [16] Around 1873, Caroline Wiseneder's method for teaching instrumental music to young children was adopted by the national kindergarten movement in Germany. [ 17 ] In 1840, the well-connected educator Emily Ronalds was the first British person to study Fröbel's approach and he urged her to transplant his kindergarten concepts in ...

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