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NHL (colloquially referred to as Chel [1]) is a series of professional ice hockey simulation video games developed by EA Vancouver and published yearly by Electronic Arts under the EA Sports brand.
NHL 25 is an ice hockey simulation video game developed by EA Vancouver and published by EA Sports. It is the 34th installment in the NHL video game series and was released for the PlayStation 5 and Xbox Series X/S on October 4, 2024. [1] NHL 25 is the first of the franchise to release exclusively on the Ninth generation of video game consoles.
NHL 22 is an ice hockey simulation video game developed by EA Vancouver and published by EA Sports.It is the 31st installment in the NHL video game series and was released for the PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S on October 15, 2021.
Game Gear (as NHL Hockey) Game Boy TV Game: EA Sports TV Game version released by Jakks Pacific (with the permission of Electronic Arts) Wayne Gretzky and the NHLPA All-Stars: 1995 Super NES Sega Genesis: Time Warner Interactive: NHL All-Star Hockey '95: June 15, 1995 Sega Genesis: Sega Sports 2 On 2 Open Ice Challenge: 1995 Arcade PC ...
NHL 21 is an ice hockey simulation video game developed by EA Vancouver and published by EA Sports. It is the 30th installment in the NHL game series and was released for the PlayStation 4 and Xbox One consoles in October 2020. It is the last EA Sports title to run on the Ignite engine.
NHL Eastside Hockey Manager is an ice hockey management simulation game developed by Sports Interactive (SI Games) and published by Sega. It was the first commercial release in the Eastside Hockey Manager series started by the freeware game Eastside Hockey Manager .
NHL 17 is an ice hockey simulation video game powered by the Ignite engine, created by Electronic Arts. [1] It features game presentation in the style of the NHL on NBC, with commentary being provided by Mike Emrick (play-by-play), Eddie Olczyk and Ray Ferraro (ice-side reporter), with the network's score bug appearing on-screen as well.
The game featured a realistic simulation engine that took into account many factors such as player ratings, team strategies, and league rules to create a realistic representation of the sport. The game included real-life players and teams, and the player could play games or simulate the seasons.