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  2. Curriculum mapping - Wikipedia

    en.wikipedia.org/wiki/Curriculum_mapping

    Curriculum mapping is a procedure for reviewing the operational curriculum [1] as it is entered into an electronic database at any education setting. It is based largely on the work of Heidi Hayes Jacobs in Mapping the Big Picture: Integrating Curriculum and Assessment K-12 ( ASCD , 1997) and Getting Results with Curriculum Mapping (2004, ASCD).

  3. Technology and Livelihood Education - Wikipedia

    en.wikipedia.org/wiki/Technology_and_Livelihood...

    The 2010 Secondary Education Curriculum expanded the CP-TLE to include additional special curricular programs. This makes a total of six programs: Special Program in the Arts (SPA), Special Program in Sports (SPS); Science and Technology, Engineering, and Mathematics Program (STEM Program, previously called ESEP), Special Program in Journalism (SPJ), Technical-Vocational-Livelihood Education ...

  4. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Ralph W. Tyler introduced the idea of "backward design" (without using this particular term) in 1949 when referring to a statement of objectives.A statement of objectives is used to indicate the kinds of changes in the student to be brought about so that instructional activities can be planned and developed in a way likely to attain these objectives.

  5. George Washington Carver Center for Arts and Technology

    en.wikipedia.org/wiki/George_Washington_Carver...

    The Information Technology/Interactive Media Production prime is currently evolving from the recently removed "business" and "business - information technology/programming" primes to include classes in the Adobe Creative Suite and a greater understanding of computer science and video game design in addition to developing programming skills.

  6. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [ 1 ]

  7. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    Georgia Institute of Technology (Georgia Tech) in collaboration with its Center for Education Integrating Science, Mathematics and Computing (CEISMC) created the GoSTEAM program. GoSTEAM is a program that integrates art and music into STEM focused curriculum for students in the K-12 (kindergarten to twelfth grade studies). [13] [14]

  8. Curriculum development - Wikipedia

    en.wikipedia.org/wiki/Curriculum_development

    A humanistic curriculum is a curriculum based on intercultural education that allows for the plurality of society while striving to ensure a balance between pluralism and universal values. In terms of policy, this view sees curriculum frameworks as tools to bridge broad educational goals and the processes to reach them.

  9. University of Science and Technology of Southern Philippines

    en.wikipedia.org/wiki/University_of_Science_and...

    The University of Science and Technology of Southern Philippines (USTP; Filipino: Pamantasan ng Agham at Teknolohiya ng Dakong Timog ng Pilipinas [1]) is a state university system in the Philippines established on August 16, 2016, by virtue of Republic Act 10919 through the amalgamation of the Mindanao University of Science and Technology (MUST) in Cagayan de Oro and the Misamis Oriental State ...