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  2. zSpace’s Career Readiness Solution powered by Career Coach AI ...

    lite.aol.com/tech/story/0022/20250129/9349395.htm

    The Career Readiness Solution is an intelligent, immersive platform that leverages virtual and augmented reality to guide students through interactive career exploration, skills training, and credentialing with Career Coach AI to empower research and understanding. With AI-driven coaching, and real-time feedback, Career Coach AI enables ...

  3. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Another experiment was carried out on 91 sixth-grade primary students where they used an augmented reality application "WallaMe" which taught a didactic unit in art education. After analyzing the results, the study found a statistically significant improvements in academic performance, motivation, analysis of information, and collaboration.

  4. Augmented learning - Wikipedia

    en.wikipedia.org/wiki/Augmented_learning

    The use of augmented reality (AR) in the classroom signifies a dramatic change in teaching strategies. More interactive and experiential learning opportunities are made possible by augmented reality (AR) technology, which radically alters how students interact with course materials, according to Koumpouros (2024). [31]

  5. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Augmented reality is applied to present new projects, to solve on-site construction challenges, and to enhance promotional materials. [140] Examples include the Daqri Smart Helmet, an Android-powered hard hat used to create augmented reality for the industrial worker, including visual instructions, real-time alerts, and 3D mapping.

  6. Edusim - Wikipedia

    en.wikipedia.org/wiki/Edusim

    The Edusim project originated and the term "immersive touch" 3D natural user interface was coined in September 2007 at the Greenbush Education Service Center in Southeast Kansas as an effort to bring an engaging 3D experience to the classroom interactive whiteboard. Pilot groups were established with 6th and 7th grade middle school students ...

  7. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    The first Canadian virtual reality film festival was the FIVARS Festival of International Virtual & Augmented Reality Stories, founded in 2015 by Keram Malicki-Sánchez. [131] In 2016, the first Polish VR program, The Abakanowicz Art Room was realized – it documented the art office of Magdalena Abakanowicz , made by Jarosław Pijarowski and ...

  8. Google Expeditions - Wikipedia

    en.wikipedia.org/wiki/Google_Expeditions

    Google Expeditions was a virtual reality (VR) platform developed by Google and designed for educational institutions.Using Android or iOS smartphones, the companion mobile app and head-mounted displays such as Google Cardboard or Daydream View, students (or other users) could take virtual trips to various destinations.

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