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  2. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    In computer programming and software design, code refactoring is the process of restructuring existing source code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while preserving its functionality.

  3. Data clump - Wikipedia

    en.wikipedia.org/wiki/Data_clump

    The process of removing data clumps runs the risk of creating a different type of code smell (a data class, which is a class that only stores data and does not have any methods for actually operating on the data); however, the creation of the class will encourage the programmer to see functionality that might be included here as well. [1] [2]

  4. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Common refactoring activities are changing variable names, renaming methods, moving methods or whole classes and breaking large methods (or functions) into smaller ones. Agile software development methodologies plan for regular (or even continuous) refactoring making it an integral part of the team software development process. [5]

  5. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  6. Extract class - Wikipedia

    en.wikipedia.org/wiki/Extract_Class

    In software engineering, the Extract Class refactoring is applied when a class becomes overweight with too many methods and its purpose becomes unclear. Extract Class refactoring involves creating a new class and moving methods and/or data to the new class.

  7. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    Test-driven development (TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case.

  8. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    The authors employ the term 'toolkit' where others might today use 'class library', as in C# or Java. In their parlance, toolkits are the object-oriented equivalent of subroutine libraries, whereas a 'framework' is a set of cooperating classes that make up a reusable design for a specific class of software. They state that applications are hard ...

  9. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    This facilitates code refactoring, for example allowing the author of the class to change how objects of that class represent their data internally without changing any external code (as long as "public" method calls work the same way). It also encourages programmers to put all the code that is concerned with a certain set of data in the same ...