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  2. Moonsound - Wikipedia

    en.wikipedia.org/wiki/Moonsound

    Moonblaster is a software designed by Remco Schrijvers based on his time-step sequencer software for other MSX sound cards. Later on, Marcel Delorme took over the software development for Moonblaster. It was designed for use with the Moonsound, of which the program's name inspired the name for the sound card itself.

  3. Comparison of free software for audio - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_free...

    streams music to DAAP clients like iTunes and Rhythmbox: GPL-2.0-or-later: Icecast: Yes Yes Yes a broadcast server, serves audio signals to clients over the HTTP protocol GPL-2.0-only: VLC media player: Yes Yes Yes Yes media and server programs for video and audio streaming VLC: GPL-2.0-or-later libVLC: LGPL-2.1-or-later

  4. Wow and flutter measurement - Wikipedia

    en.wikipedia.org/wiki/Wow_and_flutter_measurement

    While wow is perceived clearly as pitch variation, flutter can alter the sound of the music differently, making it sound ‘cracked’ or ‘ugly’. A recorded 1 kHz tone with a small amount of flutter (around 0.1%) can sound fine in a ‘dead’ listening room, but in a reverberant room constant fluctuations will often be clearly heard.

  5. Audacity (audio editor) - Wikipedia

    en.wikipedia.org/wiki/Audacity_(audio_editor)

    Audacity is a free and open-source digital audio editor and recording application software, available for Windows, macOS, Linux, and other Unix-like operating systems. [4] [5] As of December 6, 2022, Audacity is the most popular download at FossHub, [8] with over 114.2 million downloads since March 2015.

  6. Bitcrusher - Wikipedia

    en.wikipedia.org/wiki/Bitcrusher

    Early digital audio gear and video games used 8-bit integer samples or less. Roland's classic TR-909 drum machine used 6-bit integer samples. The number of bits used in each sample directly affects the signal-to-noise ratio and dynamic range of the digital signal, specifically by determining the amplitude of a kind of noise called quantization ...

  7. Dereverberation - Wikipedia

    en.wikipedia.org/wiki/Dereverberation

    Dereverberation of audio (speech or music) is a corresponding function to blind deconvolution of images, although the techniques used are usually very different. Reverberation itself is caused by sound reflections in a room (or other enclosed space) and is quantified by the room reverberation time and the direct-to-reverberant ratio. The effect ...

  8. NFL playoff schedule: Dates, times, TV info for wild-card ...

    www.aol.com/nfl-playoff-schedule-dates-times...

    The NFL playoff schedule is about to be set, with the wild-card dates and times for every matchup to be revealed during Week 18.

  9. Audio feedback - Wikipedia

    en.wikipedia.org/wiki/Audio_feedback

    To maximize gain before feedback, the amount of sound energy that is fed back to the microphones must be reduced as much as is practical.As sound pressure falls off with 1/r with respect to the distance r in free space, or up to a distance known as reverberation distance in closed spaces (and the energy density with 1/r²), it is important to keep the microphones at a large enough distance ...

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