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  2. Encapsulation (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Encapsulation_(computer...

    In software systems, encapsulation refers to the bundling of data with the mechanisms or methods that operate on the data. It may also refer to the limiting of direct access to some of that data, such as an object's components. [1] Essentially, encapsulation prevents external code from being concerned with the internal workings of an object.

  3. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    Some naming conventions limit whether letters may appear in uppercase or lowercase. Other conventions do not restrict letter case, but attach a well-defined interpretation based on letter case. Some naming conventions specify whether alphabetic, numeric, or alphanumeric characters may be used, and if so, in what sequence.

  4. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Coding conventions are only applicable to the human maintainers and peer reviewers of a software project. Conventions may be formalized in a documented set of rules that an entire team or company follows, [1] or may be as informal as the habitual coding practices of an individual. Coding conventions are not enforced by compilers.

  5. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    In object oriented programming, objects provide a layer which can be used to separate internal from external code and implement abstraction and encapsulation. External code can only use an object by calling a specific instance method with a certain set of input parameters, reading an instance variable, or writing to an instance variable.

  6. Field encapsulation - Wikipedia

    en.wikipedia.org/wiki/Field_encapsulation

    In computer programming, field encapsulation involves providing methods that can be used to read from or write to the field rather than accessing the field directly. Sometimes these accessor methods are called getX and setX (where X is the field's name), which are also known as mutator methods.

  7. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    These simplified accessors still retain the advantage of encapsulation over simple public instance variables, but it is common that, as system designs progress, the software is maintained and requirements change, the demands on the data become more sophisticated. Many automatic mutators and accessors eventually get replaced by separate blocks ...

  8. Information hiding - Wikipedia

    en.wikipedia.org/wiki/Information_hiding

    A software module hides information by encapsulating the information into a module or other construct which presents an interface. [ 1 ] A common use of information hiding is to hide the physical storage layout for data so that if it is changed, the change is restricted to a small subset of the total program.

  9. Convention over configuration - Wikipedia

    en.wikipedia.org/wiki/Convention_over_configuration

    A software framework based on convention over configuration often involves a domain-specific language with a limited set of constructs or an inversion of control in which the developer can only affect behavior using a limited set of hooks, both of which can make implementing behaviors not easily expressed by the provided conventions more ...