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A programme or program (see spelling differences) is a booklet available for patrons attending a live event such as theatre performances, concerts, fêtes, sports events, etc. It is a printed leaflet outlining the parts of the event scheduled to take place, principal performers and background information. In the case of theatrical performances ...
Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected. Event-driven programs can be written in any programming ...
Event (computing) In programming and software design, an event is an action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software. Computer events can be generated or triggered by the system, by the user, or in other ways.
program. A "Hello, World!" program is generally a simple computer program that emits (or displays) to the screen (often the console) a message similar to "Hello, World!". A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax. A "Hello, World!"
Locally installed software. Adobe InDesign. Affinity Publisher. Apache OpenOffice. Collabora Office Draw and Collabora Office Writer [1] CorelDRAW. InPage. LibreOffice Draw and LibreOffice Writer [1] LyX.
Concert program. A concert program (in American English) or concert programme (in British English) is a selection and ordering, or programming, of pieces to be performed at an occasion, or concert. Concert program's can be organized into a booklet. In some occasions the programs might be simpler, and will be put on a piece of paper.
In computer science, stream processing (also known as event stream processing, data stream processing, or distributed stream processing) is a programming paradigm which views streams, or sequences of events in time, as the central input and output objects of computation. Stream processing encompasses dataflow programming, reactive programming ...
A read–eval–print loop (REPL), also termed an interactive toplevel or language shell, is a simple interactive computer programming environment that takes single user inputs, executes them, and returns the result to the user; a program written in a REPL environment is executed piecewise. [1] The term usually refers to programming interfaces ...
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