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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    The book is now in its fourth edition. [ 3 ] The first successful, yet partial implementation of physically-based rendering in a video game can be found in the 2013 title Remember Me , that despite being built on a game engine not natively supporting this technology ( Unreal Engine 3 ) was properly modified to accommodate this feature. [ 4 ]

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    ARB vertex shader; ARB fragment shader; ARB shader objects; ARB geometry shader 4; ARB tessellation shader; ARB compute shader; GLSL shaders can also be used with Vulkan, and are a common way of using shaders in Vulkan. GLSL shaders are precompiled before use, or at runtime, into a binary bytecode format called SPIR-V, usually using offline ...

  4. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  6. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  7. Mixed Reality Toolkit - Wikipedia

    en.wikipedia.org/wiki/Mixed_Reality_Toolkit

    Known as the "HoloToolkit" (HTK) prior to its initial public release, the software development kit was created to aid in the development of the new Microsoft HoloLens augmented reality device. Mixed Reality Toolkit was released to the public as an open-source SDK in December 2017, one year after the release of Microsoft's HoloLens .

  8. Wikipedia:Vital articles/List of all articles - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Vital_articles/...

    (2,876) T Tauri star · T cell · T-Series (company) · T-shirt · T-square · T-top · T. Allston Brown · T. Berry Brazelton · T. Boone Pickens · T. E. Hulme · T. E. Lawrence · T. H. Green · T. H. White · T. Nelson Downs · T. S. Eliot · T.A.T.u. · TGV · TIFF · TLC (group) · TNT · TNT equivalent · TRAPPIST-1 · TRS-80 · TSMC · TU Dresden · TV Guide · TVXQ · TW Hydrae · Ta ...