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By the 1980s, The Council on Interracial Books for Children found that non-Latino authors, who wrote most Chicano books at the time, upheld white racial biases in their books [7] and usually exoticized Latin America. [8] After this report, more Latino authors started to emerge, coinciding with a rise in the Latino population in the United States.
Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows.
Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...
In the fifteenth century and sixteenth century, courtesy books aimed at children sought to teach them good manners and appropriate behavior. [1] Les Contenances de la Table, published in 1487, is a French example; [1] The Babee's Boke and Queen Elizabethe's Academy are both English examples, printed in the 1500s. [5]
youtube-dl <url> The path of the output can be specified as: (file name to be included in the path) youtube-dl -o <path> <url> To see the list of all of the available file formats and sizes: youtube-dl -F <url> The video can be downloaded by selecting the format code from the list or typing the format manually: youtube-dl -f <format/code> <url>
This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
Reader Rabbit's 1st Grade was the second top-selling home education title across nine software retail chains (representing more than 40 percent of the U.S. market) in the week that ended on April 4, 1998. [3]
Windows 3.x, Macintosh Reading 2: ... Game Players PC Entertainment reviewed the game as a solid choice for young players at school and home. [8] References ...