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This logo image consists only of simple geometric shapes or text. It does not meet the threshold of originality needed for copyright protection, and is therefore in the public domain . Although it is free of copyright restrictions, this image may still be subject to other restrictions .
Fix matched logo: 17:41, 2 August 2020: 1,001 × 195 (2 KB) WaterExplorer: Reverted to version as of 08:35, 5 January 2020 (UTC) The Facebook wordmark was small because the transparency was not cutted out. 03:57, 31 July 2020: 512 × 180 (2 KB) Fahriahmad306: Update from Facebook :v (not public version 2019 in URL) 08:35, 5 January 2020: 1,001 ...
This logo image consists only of simple geometric shapes or text. It does not meet the threshold of originality needed for copyright protection, and is therefore in the public domain. Although it is free of copyright restrictions, this image may still be subject to other restrictions.
"f" logo for Facebook as acquired from the HTML+SVG source of a page on facebook.com. 2021 date in filename is not suggestive of when logo first came to be used, merely the year the logo was acquired and uploaded (a more definitive date may be possible by checking on archive.org). Author Facebook Source www.facebook.com License
This logo image consists only of simple geometric shapes or text. It does not meet the threshold of originality needed for copyright protection, and is therefore in the public domain. Although it is free of copyright restrictions, this image may still be subject to other restrictions.
Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [3] [4] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.
Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 [37] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later ...
An example of user-generated content, a personalised sign and objects in the virtual world of Second Life. User-generated content (UGC), alternatively known as user-created content (UCC), emerged from the rise of intelligent web services which allow everyday users to create content, such as images, videos, audio, text, testimonials, and software (e.g. video game mods) and interact with other ...