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  2. Geometry shaders - Wikipedia

    en.wikipedia.org/?title=Geometry_shaders&redirect=no

    Pages for logged out editors learn more. Contributions; Talk; Geometry shaders

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3. These OpenGL APIs are found in the extensions:

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The CPU sends instructions (compiled shading language programs) and geometry data to the graphics processing unit, located on the graphics card. Within the vertex shader, the geometry is transformed. If a geometry shader is in the graphics processing unit and active, some changes of the geometries in the scene are performed. If a tessellation ...

  5. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

  6. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  7. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.

  8. Geometric modeling kernel - Wikipedia

    en.wikipedia.org/wiki/Geometric_modeling_kernel

    CGAL is an opensource Computational Geometry Algorithms Library which has support for boolean operations on Polyhedra; but no sweep, revolve or NURBS. Open CASCADE is an opensource modeling kernel. sgCore is a freeware proprietary modeling kernel distributed as an SDK. [9] K3 kernel [10] is developed by Center GeoS.

  9. Non-Euclidean geometry - Wikipedia

    en.wikipedia.org/wiki/Non-Euclidean_geometry

    In mathematics, non-Euclidean geometry consists of two geometries based on axioms closely related to those that specify Euclidean geometry.As Euclidean geometry lies at the intersection of metric geometry and affine geometry, non-Euclidean geometry arises by either replacing the parallel postulate with an alternative, or relaxing the metric requirement.

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