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Axes bent in weird angles. One-handed swords with grips for three hands. This mod changes the shape of most of the original axes, maces, swords and warhammers to make them look like something you could actually use in battle. Not necessarily realistic, but believable.
Adds jg1's Believable Weapons as standalone variants into the world using Open World Loot's framework.
Fully compatible (and reshape will work) with mods that change any weapon stats, enchants, etc using a plugin (.esp). Fully compatible with mods that add new weapons (like Immersive Weapons), even if the new weapons are variants of vanilla weapons.
New meshes for some Creation Club weapons to make them less bulky and better match the size of Jg1's Believable Weapons mod.
This mod is for the original/replacer version of Believable Weapons only. Features. All Believable Weapons remodels for greatswords and swords as animobjects. Optional Iron Sword animobject for vanilla. Installation. Install the fomod and overwrite Sharpen Other Swords II files. That's all. Planned
Added Orcish weapon patches for Believable Weapons and LeanWolf's Better-Shaped Weapons. Added .ini file to support WACCF's projectile changes. Corrected folder path for fixed poison bottle meshes.
Immersive Weapons seeks to drastically enhance the variety of weapons in the world of Skyrim in a lore friendly way. The goal of every addition is to blend into the lore, balance and feel of the game for the most immersive experience possible.
Merges Slimmer axes and maces v1.5, Believable warhammers v1.1 and Believable greatswords v1.1, and adds 18 one-handed swords
Mesh replacer for 14 of Skyrim's original warhammers. Aims for close to realistic proportions and design, without changing the original style.
Adds 21 new weapon archetypes to Skyrim (the vanilla game has 8) to increase combat variety and promote more choice in play-style. Adds custom crafting requirements (such as quest completion or specific item acquisition) to promote immersion and protect the game's lore.