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Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. [1] This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents.
Elo hell (also known as MMR hell) is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. [1] It refers to portions of the matchmaking ranking spectrum where individual matches are of poor quality, and are often determined by factors such as poor team coordination which are perceived to be outside the individual player's control.
"Crunch time" is the point at which the team is thought to be failing to achieve milestones needed to launch a game on schedule. The complexity of work flow, reliance on third-party deliverables, and the intangibles of artistic and aesthetic demands in video-game creation create difficulty in predicting milestones. [3]
Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.
The sequence in which high vs. low stress cycles are applied to a sample in fact affect the fatigue life, for which Miner's Rule does not account. In some circumstances, cycles of low stress followed by high stress cause more damage than would be predicted by the rule. [30]
Vibration fatigue is a mechanical engineering term describing material fatigue, caused by forced vibration of random nature. An excited structure responds according to its natural-dynamics modes, which results in a dynamic stress load in the material points. [ 1 ]
Virtual reality sickness may have undesirable consequences beyond the sickness itself. For example, Crowley (1987) argued that flight simulator sickness could discourage pilots from using flight simulators, reduce the efficiency of training through distraction and the encouragement of adaptive behaviors that are unfavorable for performance, compromise ground safety or flight safety when sick ...
Metal Fatigue (also known as Metal Conflict [1]), is a futuristic science fiction, real-time strategy computer game developed by Zono [2] [3] and published by Psygnosis (in Europe) and TalonSoft (in the United States). [4] The game was re-released on June 21, 2018 on GOG.com and Steam by Nightdive Studios, who had acquired the rights to the ...