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Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, [12] it was originally released for MS-DOS, Microsoft Windows, and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. The game's plot is centered around teleportation experiments ...
Quake is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks. The series is composed of Quake and its nonlinear, standalone sequels, which vary in setting and plot. Quake was created as a successor franchise to id's highly successful Doom series, which had begun in 1993.
The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 1999, it has been licensed under the terms of GNU General Public License v2.0 or later. After release, the Quake engine immediately forked. Much of the engine remained in Quake II and Quake III Arena.
June 22nd, 2016 marks the 20th anniversary of the original Quake, id Software's classic first-person shooter. It may not be quite as genre-defining as the Doom games that preceded it, but it was ...
Quake II has been released on Steam, but this version does not include the soundtrack. The game was released on a bonus disc included with Quake 4 Special Edition for the PC, along with both expansion packs. This version lacks the soundtrack. Quake II is available on a bonus disc with the Xbox 360 version of Quake 4. This version is a direct ...
QuakeC. QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself ...
Quake III Arena is a 1999 multiplayer -focused first-person shooter developed by id Software. The third installment of the Quake series, Arena differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots.
Among the supported games are the original Quake I and Quake II, Hexen II and Half-Life. It uses a brush-based method to construct new maps, in which monsters, items and lights can be placed, [26] [27] or any of the on-board prefabs. It was originally sold on a CD-ROM, [26] but the source code was eventually released under the GPL v2. [28]
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