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  2. Education and technology - Wikipedia

    en.wikipedia.org/wiki/Education_and_technology

    In this context, it is essential for education to adopt a humanistic approach, particularly in light of the increasing prominence of digital technologies. [7] An example of the application of innovative technology in education is the implementation of an AI-based tutoring system at an entry-level IT school in Pensacola by the U.S. Navy.

  3. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Self-assessment in education technology relies on students analyzing their strengths, weaknesses, and areas where improvement is possible to set realistic goals in learning, improve their educational performances and track their progress. [258] [259] One of the unique tools for self-assessment made possible by education technology is Analytics.

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  5. Content-based instruction - Wikipedia

    en.wikipedia.org/wiki/Content-based_instruction

    Keeping students motivated and interested are two important factors underlying content-based instruction. Motivation and interest are crucial in supporting student success with challenging, informative activities that support success and which help the student learn complex skills (Grabe & Stoller, 1997).

  6. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Students in a media lab class. Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education ...

  7. Spanish as a second or foreign language - Wikipedia

    en.wikipedia.org/wiki/Spanish_as_a_second_or...

    The global number of Spanish-speakers consists of approximately 559 million persons. [1] Objectives for Spanish-language education include preparing students to use the language for speaking, listening, reading and writing and to learn about the varied Spanish-speaking cultures as a context in which the language is used.

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