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  2. Chaos Corona - Wikipedia

    en.wikipedia.org/wiki/Chaos_Corona

    For instance, Chaos Corona 8 (2022) includes Cosmos (a library of curated render-ready models with comprehensive materials, such as furniture, trees, cars, and people, as well as HDR sky images); materials library and materials editor; [9] conversion tools that simplify import of scenes, lights, objects, and materials from V-Ray, Mental Ray ...

  3. Skybox (video games) - Wikipedia

    en.wikipedia.org/wiki/Skybox_(video_games)

    A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.

  4. List of software for astronomy research and education

    en.wikipedia.org/wiki/List_of_Software_for...

    Package Name Pro. Am. Interface Connects to Online (e.g. VO) Data Displays or Manip. FITS Images Tiled Multi-Resolution All-Sky image Handling Displays

  5. Fisheye lens - Wikipedia

    en.wikipedia.org/wiki/Fisheye_lens

    The Hill Sky Lens was fitted to a whole sky camera, typically used in a pair separated by 500 metres (1,600 ft) for stereo imaging, and equipped with a red filter for contrast; in its original form, the lens had a focal length of 0.84 in (21 mm) and cast an image 2.5 in (64 mm) in diameter at f /8. [13]

  6. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism.

  7. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    The ambient occlusion map (middle image) for this scene darkens only the innermost angles of corners. In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded ...

  8. WorldWide Telescope - Wikipedia

    en.wikipedia.org/wiki/WorldWide_Telescope

    Images without AVM can be shown on the sky but the user must align the images in the sky by moving, scaling and rotating the images until star patterns align. Once the images are aligned they can be saved to collections for later viewing and sharing. The layer manager can be used to add vector or image data to planet surfaces or in orbit. [11]

  9. Image-based lighting - Wikipedia

    en.wikipedia.org/wiki/Image-based_lighting

    Image-based lighting (IBL) is a 3D rendering technique which involves capturing an omnidirectional representation of real-world light information as an image, typically using a 360° camera. This image is then projected onto a dome or sphere analogously to environment mapping , and this is used to simulate the lighting for the objects in the scene.

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